Every year's edition of The рус порнографияGame Awards, which seems to be a lot more about trailers than awards, gives us at least one really striking-looking original game to look forward to. It's usually buried in between trailers for updates to mobile games, but it's always there.
This year, that game might be Split Fiction. Developed by Hazelight Studios and headed up by Josef Fares (known for using colorful language at previous Game Awards shows) Split Fictionis the spiritual follow-up to 2021 Game of the Year recipient It Takes Two. That means it's a really wacky and inventive adventure about rival fiction novelists meant specifically to be played by two people together cooperatively. I didn't get the impression that single-player is even an option, nor would it make sense for it to be one.
Anyway, I got to sit down and play about 45 minutes of Split Fiction with Fares himself before the big reveal at The Game Awards. While it remains to be seen if any of its big ideas will work when the game releases in early March, I can at least confirm that Split Fictionmakes a hell of a first impression.
To understand what, exactly, Split Fiction is, you need to understand the premise. The problem is that I didn't fully grasp it in my brief time with the game, but I'll do my best to explain.
Two female novelists named Zoe and Mio (Fares was quick to mention these are his daughter's names) have, through seemingly nefarious means, been trapped inside a virtual simulation of their work together by an evil publishing company that wants to steal their stories. One of them is a sci-fi writer and the other is a fantasy novelist. The bulk of the gameplay seems like it will take place in either a fantasy or sci-fi world, depending on the level, with the idea being that these two women who don't like each other (or each other's work) very much need to work together creatively to get out of the simulation.
The name of the game in Split Fictionis variety. Every single level appears to have some kind of unique, bespoke co-op mechanic that probably only lasts for 10 to 15 minutes, and that you won't see anywhere else in the game. Here are just a few examples that Fares showed me in the very quick demo I got to play:
A level where Zoe and Mio do competitive snowboarding down a mountain, complete with a reasonably deep trick and scoring system
A level where Zoe and Mio hatch, raise, and ultimately ride on two dragons who grow as the level progresses
A level where Zoe and Mio play as two pigs, one of whom can extend vertically like a Slinky toy, while the other farts rainbows in order to clear horizontal gaps
The most important part is that everything I got to play was fun. Split Fiction's base third-person platforming mechanics are solid and snappy on their own, but once the more goofy mechanics come into play, things get pretty neat. The snowboarding level was a decent enough approximation of SSX, while the pig level was a neat little optional distraction that Fares assured me lasts like 10 minutes. Speaking of optional distractions, Split Fictionseems like it will be full of hidden levels that are set in other stories these two characters have written. The pig level was one of these, but another one turned the game into a hand-drawn-in-pencil side-scroller for a while.
Hazelight's previous work in making unique co-op games shone through in the short demo I played, as well. It's not just that these mechanics are fun and two players get to do them together; in many cases, each player is given a different ability or role, so coordination is key. Sometimes one player will have to alter gravity to walk along the ceiling, cutting down platforms for the other. You know, stuff like that.
I can't say whether or not Split Fictionwill live up to the excellent first impression it makes when the full game launches on March 5. But between a bunch of really fun co-op shenanigans I saw in just a brief demo, and the fact that there isn't a very annoying, omnipresent narrator like It Takes Two, Split Fictionis lining up to be one of the more interesting games of early 2025.
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